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LATEST FROM THE DM CORNER


Thinking on Your Feet: How to Improvise When Your Players Surprise You
You don't need an answer for everything. Learn a practical approach to thinking on your feet when your RPG players take the adventure somewhere unexpected.


They Ignored the Plot. Now What? How to Handle Players Who Go Off Script
By Lynn | The DM Corner — Killer Bee Press You spent three hours designing the haunted mill. The players heard the rumors. They questioned the only survivor. They discovered bloody footprints leading directly toward it. You even described the unnatural green light flickering behind its broken windows. You've got maps. Encounters. NPCs. Treasure. You're ready. Then somebody looks at the mountains on the edge of the map and asks: "What's on the other side of those?" The other p


How to Prepare for Session One Without Overpreparing
By Lynn | The DM Corner — Killer Bee Press Session Zero is finished. The characters are built. Everyone knows the kind of campaign they're playing, and the first real session is on the calendar. Now comes one of the easiest traps for a Dungeon Master to fall into: Trying to prepare for everything. You can't. Players have an extraordinary ability to walk past the door you carefully described, ignore the mysterious stranger in the corner, adopt the goblin you expected them to f
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